Global will select every instance of the color on the layerĬlicking on your keyboard while having one color selected will change the selected color to the one you picked in the color wheel, this is really useful when making softline clothing assets. There is two flood modes, contiguous and global.Ĭontiguous will select the same color but not every instance of it. The Tolerance should be at maximum 20% to ensure best usage. If you hold It will select every instance of the color you clicked weather its connected or not. Will select the color you click and allow you do edit it. Pencil ĭraws pixels in a selected color, doesn’t have any special settings to it. You will learn about the tools I use daily when making clothing. So, I will not be explaining every tool, since I am trying to make this in less than and week and it will not help if I list everything I see. Keep in mind that the background of the template will be looked at when uploading an clothing asset and can result in a punishment by Roblox if deemed inappropriate. Templates are always the same, they will be used for all types of clothing and they can be customized to display the designer’s side art or what ever they want to put there. So roblox offers a basic template used for shirts and pants, we will take that one and trow it straight into the garbage can. ( A really simple program that I will be using for this guide) So, there is a bunch of programs you can use and I will list them. The basics will be explaining what programs to use, the difference between softline and hardline and how to use the templates Programs If you see that I missed something, you can let me know and I will add it. Of course I will answer any questions in the replies of this post, and I will keep it up to date as much as I can. As a clothing designer I struggled to get started since there was not any modern guides that really go in depth with the basics, terminology and the advanced stuff. So, I am making more tutorials on this forum.
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